rounds.json, round.json #19

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opened 2024-04-22 09:45:59 +00:00 by Andus · 0 comments
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round.json will define how the round works:

Directory Structure:

  • RoundName
    • RoundName-MapName.polar
    • RoundName-MapName2.polar
    • round.json

What it will define:

  • If void eliminates or teleports the player back: void-eliminate: true/false
  • Music that will play during the game: music: name
  • How long will the game last:
    • endtype: players
      end: <#-of-players>
    • endtype: time
      end: <#-of-seconds>

rounds.json will define rounds

Directory Structure:

  • RoundName1
  • RoundName2
  • RoundName3
  • ...
  • rounds.json

What it will define:

  • Type of the rounds (as lists): race, survival, final, etc.
  • Min/Max players required for the rounds: int

<hr> round.json will define how the round works: **Directory Structure:** - RoundName - RoundName-MapName.polar - RoundName-MapName2.polar - round.json **What it will define:** - If void eliminates or teleports the player back: `void-eliminate: true/false` - Music that will play during the game: `music: name` - How long will the game last: - `endtype: players` `end: <#-of-players>` - `endtype: time` `end: <#-of-seconds>` <hr> rounds.json will define rounds **Directory Structure:** - RoundName1 - RoundName2 - RoundName3 - ... - rounds.json **What it will define:** - Type of the rounds (as lists): `race`, `survival`, `final`, etc. - Min/Max players required for the rounds: int <hr>
Andus added this to the v0.1 milestone 2024-04-22 09:45:59 +00:00
Andus self-assigned this 2024-04-22 09:45:59 +00:00
Andus removed this from the v0.1 milestone 2024-06-10 18:14:08 +00:00
Andus changed title from maps.json, map.json to rounds.json, round.json 2024-06-20 10:13:09 +00:00
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Reference
Andus/MCFG#19
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