[gd_scene load_steps=7 format=2] [ext_resource path="res://Sprites/player.png" type="Texture" id=1] [ext_resource path="res://Scripts/Player.gd" type="Script" id=2] [sub_resource type="CircleShape2D" id=5] radius = 6.0 [sub_resource type="RectangleShape2D" id=4] extents = Vector2( 5.71429, 11.4286 ) [sub_resource type="Animation" id=2] length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:rotation_degrees") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } [sub_resource type="Animation" id=3] resource_name = "Walk" length = 0.8 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:rotation_degrees") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ), "update": 0, "values": [ 0.0, 12.5, 25.0, 12.5, 0.0, -12.5, -25.0, -12.5 ] } [node name="Player" type="KinematicBody2D"] scale = Vector2( 0.35, 0.35 ) script = ExtResource( 2 ) [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( 0, 5.92858 ) scale = Vector2( 1, 1 ) shape = SubResource( 5 ) [node name="PlayerArea" type="Area2D" parent="."] scale = Vector2( 1, 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerArea"] position = Vector2( -1.70299e-07, -3.40598e-07 ) shape = SubResource( 4 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/RESET = SubResource( 2 ) anims/Walk = SubResource( 3 )