H2Grow/Scenes/Player.tscn

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1.8 KiB
Text

[gd_scene load_steps=7 format=2]
[ext_resource path="res://Sprites/player.png" type="Texture" id=1]
[ext_resource path="res://Scripts/Player.gd" type="Script" id=2]
[sub_resource type="CircleShape2D" id=5]
radius = 6.0
[sub_resource type="RectangleShape2D" id=4]
extents = Vector2( 5.71429, 11.4286 )
[sub_resource type="Animation" id=2]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:rotation_degrees")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
[sub_resource type="Animation" id=3]
resource_name = "Walk"
length = 0.8
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:rotation_degrees")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ 0.0, 12.5, 25.0, 12.5, 0.0, -12.5, -25.0, -12.5 ]
}
[node name="Player" type="KinematicBody2D"]
scale = Vector2( 0.35, 0.35 )
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0, 5.92858 )
scale = Vector2( 1, 1 )
shape = SubResource( 5 )
[node name="PlayerArea" type="Area2D" parent="."]
scale = Vector2( 1, 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerArea"]
position = Vector2( -1.70299e-07, -3.40598e-07 )
shape = SubResource( 4 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 2 )
anims/Walk = SubResource( 3 )