H2Grow/Scripts/WaterThing.gd
2024-03-17 13:43:20 +01:00

33 lines
793 B
GDScript

extends Area2D
var broken = false
var hits_left = 2
var player = false
var player_body = null
func replace_numbers(name: String) -> String:
var new_name = name
for i in range(10):
new_name = new_name.replace(str(i), "")
return new_name
func _on_body_entered(body):
if body.name == "Player" and !broken:
player = true
player_body = body
func _on_body_exited(body):
if body.name == "Player" and !broken:
player = false
player_body = null
func _process(delta):
if player && player_body != null:
if Input.is_action_just_pressed("punch"):
if hits_left > 0:
hits_left -= 1
if hits_left == 0 && broken == false:
$Sprite.texture = load("res://Sprites/Water/Broken/" + replace_numbers(name) + ".png")
player_body.scale += Vector2(0.05, 0.05)
broken = true