H2Grow/addons/gdfxr/editor/PluginTranslator.gd

56 lines
1.3 KiB
GDScript

tool
extends Node
var plugin: EditorPlugin setget set_plugin
var _translation: Translation
func set_plugin(v: EditorPlugin) -> void:
if plugin == v:
return
if not v:
plugin = null
_translation = null
return
plugin = v
var locale: String = plugin.get_editor_interface().get_editor_settings().get('interface/editor/editor_language')
var script := get_script() as Script
var path := script.resource_path.get_base_dir().plus_file("translations/%s.po" % locale)
if ResourceLoader.exists(path):
_translation = ResourceLoader.load(path)
if _translation:
_translate_node(get_parent())
func tr(message: String) -> String:
if _translation:
var translated := _translation.get_message(message)
if not translated.empty():
return translated
return message
func _translate_node(node: Node):
if node is Control:
node.hint_tooltip = tr(node.hint_tooltip)
if node is HBoxContainer and node.has_method("set_options"):
var options = []
for item in node.options:
options.append(tr(item))
node.options = options
if node is Button and not node is OptionButton:
node.text = tr(node.text)
if node is Label:
node.text = tr(node.text)
if node is Slider:
node.hint_tooltip = tr(node.hint_tooltip)
for child in node.get_children():
_translate_node(child)