- Added: - QueueManager - GameManager - GameQueue - GameLobby - Server Settings - Basic NPC implementation - Randomized Elimination Messages
22 lines
887 B
Java
22 lines
887 B
Java
package dev.cfox.gamejam.utils.classes;
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import net.kyori.adventure.text.Component;
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import net.minestom.server.entity.Player;
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import java.util.Random;
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public class Randomized {
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public static Component elimination(Player player) {
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Random rand = new Random();
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int message = rand.nextInt(4);
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String elIcon = "§7[§r☠§7] §b§l";
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return switch (message) {
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case 0 -> Component.text(elIcon + player.getUsername() + " §cshould try Roblox.");
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case 1 -> Component.text(elIcon + player.getUsername() + " §cdidn't try good enough.");
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case 2 -> Component.text(elIcon + player.getUsername() + " §cded.");
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case 3 -> Component.text(elIcon + player.getUsername() + " §cthought they were God.");
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default -> Component.text(elIcon + player.getUsername() + " §cgot eliminated.");
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};
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}
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}
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